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Soul city
audio implementation Demo
Created using Unreal marketplace assets, Soul City is a vertical slice of my personal explorations into UE4 development. Serving mainly as a story driven piece of game design that allows me to showcase audio, it also stands as a testament for my highly generalist game developement skills that have paid dividends in actual studio environments.
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I am responsible for Audio, Particles, Set-Pieces and Post Processing.
anthem - bioware
Linear redesign
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audio redesign
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breakdown : AMBience
hellblade: senua's sacrifice - Ninja Theory
Linear redesign
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audio redesign A: Environment
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audio redesign B: combat
shootergame - unreal demo
audio implementation
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audio Design & implementation
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Breakdown: Dynamic Landing
Deathloop - Arkane Studios
Audio Redesign
​Prey - Arkane Studios
audio redesign
Nike Hypervenom - polynoid
Audio Redesign
BGAE2 - Ubisoft
Audio Redesign
biomutant - experiment 101
audio redesign
VFX Festival - the mill
Audio Redesign
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