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Soul city

audio implementation Demo

 

Created using Unreal marketplace assets, Soul City is a vertical slice of my personal explorations into UE4 development. Serving mainly as a story driven piece of game design that allows me to showcase audio, it also stands as a testament for my highly generalist game developement skills that have paid dividends in actual studio environments.

I am responsible for Audio, Particles, Set-Pieces and Post Processing.

 

anthem - bioware

Linear redesign

audio redesign

breakdown : AMBience

 

hellblade: senua's sacrifice - Ninja Theory

Linear redesign

audio redesign A: Environment

audio redesign B: combat

 

shootergame - unreal demo

audio implementation

audio Design & implementation

Breakdown: Dynamic Landing

 

Deathloop - Arkane Studios

Audio Redesign

 

Prey - Arkane Studios

audio redesign

 

Nike Hypervenom - polynoid

Audio Redesign

 

BGAE2 - Ubisoft

Audio Redesign

 

biomutant - experiment 101

audio redesign

 

VFX Festival - the mill

Audio Redesign

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