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I am a Sound Designer that revels in creating immersive, interactive worlds & expressive characters. I enjoy games heavy in atmosphere and rich in detail. I am a big sci-fi, weird fiction and horror novel fan and take great sonic inspiration from fictional universes.

After graduating in 2013 with a 1st  in Creative Music Technology, I worked as a freelance sound designer and music producer across Indy feature film, TV broadcast & commercials. In 2015 I was contracted as a studio assistant to composer Timo Baker. Together we created experimental scores for a BBC science documentary, various TV series and a collection of short films for SEGA.

Since 2018 I have been working in game audio. After helping to ship 3 AAA titles I decided to join the small but mighty independant developer, Frictional Games (Malmo, Sweden) in 2020. I work as the Audio Lead to deliver Sound & Music for all future Frictional titles in our in-house editor, and Mod Community favourite, HPL Engine.

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